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weakly solved. What was shown is essentially a optimal solution for playing against itself. Not an abitrary villain of unknown tendencies.

Besides, limit is dead.



This is mostly untrue, to my understanding.

It was not solved to maximally exploit a bad villain, but it was solved to be unexploitable, and therefore unbeatable.

It would make mountains of chips vs 99%+ of players, probably at 80%+ of the possible rate.


No, it's a solution that loses very slowly vs. an opponent that plays optimally against its strategy. Meaning bluffs and calls at optimal percentages KNOWING the percentages of the program.




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