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The game was recently remastered and released on Steam. It's an incredible game, with some of the wittiest writing I've seen, and I couldn't recommend it more highly.

http://store.steampowered.com/app/316790/




It's on GOG, Humble Store and Steam, but GOG got special acknowledgement https://www.youtube.com/watch?v=swrIN5yIaOk : Grim Fandango was #1 on GOG's community wishlist http://www.gog.com/wishlist for a long time and it seems this had something to do with the new edition.


Yeah, I saw that. Good to see Tim Schafer ridiculing DRM :)


I always thought he'd be that way. I remember an old copy of The Secret of Monkey Island had a comic take on anti-piracy protection [1].

[1] - https://upload.wikimedia.org/wikipedia/en/d/df/Secret_of_Mon...


Ironically, growing up in the Third World when software legality wasn't even a thing yet and game stores only sold cracked copies on Maxell floppies with handwritten labels, Monkey Island was the first -and for a long time, the only- game I bought in the official box.


Runs on Linux - official Ubuntu 14.04 compatibility.


I'm playing it on Debian testing - works fine, except for that XFS bug.


oh hey - sorry for the OT question. But how has Debian Testing worked out for you ? Are you able to install it on UEFI laptops, systemd, working well, etc ?

Debian installers have been a pain last time I used it and have been worried to go anywhere near them


New Debian installer (for Jessie) handles UEFI / GPT just fine. I use systemd for a long time already. Besides some minor issues like warnings if you have swap defined in fstab and with partition flag, I don't have any issues with it.

You can get the installer here: http://cdimage.debian.org/cdimage/jessie_di_rc1/amd64/iso-dv... (just take the first image and write it on a USB drive - it's hybrid).

I usually select KDE inside the installer (it gives such option) and after installation repoint repositories to testing proper.


"remastered" -> a lot of the assets were not really remastered. I know that is what they are calling it but they are overselling the actual changes.


So? It's not called Grim Fandango Every Single Asset Remastered. They updated the controls, made hi-res versions of all the character textures, added dynamic lighting, re-recorded the entire score with a full orchestra, and of course made it run smoothly on modern machines. It would have been nice if they could have updated all the backgrounds as well, but I think what's there counts as "remastered" by any reasonable definition.


Let's not forget the awesome director's commentary (options menu to enable, press Z to activate near any object that lights it up)


> They updated the controls, made hi-res versions of all the character textures, added dynamic lighting, re-recorded the entire score with a full orchestra, and of course made it run smoothly on modern machines

You forgot one thing: they updated the price as well. Instead of costing 5 dollars like every game older than 10 years mostly does, it's 15. But hey, there's no little profit, and they got a lot of free press coverage on top of that just because it was a miserable mess before to run this game on modern computers (Thanks ResidualVM folks for doing their work).


So that's the real issue? You're bitter that they're charging all of $15 for what's been called the best adventure game ever made?


I don't think that's what he said or meant.


I just bought it. Only found out about the remastered version thanks to this post on HN today. Basically I wanted to show the game to my kids a few years ago. The original CD was not playable on XP with a computer roughly 10x faster than the one I had played it on years ago. There were forums with all sorts of patches and help in getting it to run and run well enough to be playable and enjoyable, but I just decided it was not worth all the time and trouble. This GoG version was worth $15 to me. I think I paid like $40 plus tax back in the day and that's when $40 felt like a WHOLE lot more for me.


I haven't tried ResidualVM yet, but do have my original Grim Fandango CD so am looking forward to trying it out.


I think this impression is mainly due to the original background assets being unavailable to be re-rendered at a higher resolution, which is unfortunate. The textures though have been remade, a new lighting engine added, and the music re-recorded. A three part behind the scenes featurette details some of the process [1].

[1] (Part 3) https://www.youtube.com/watch?v=0g6ub2-E8eY#t=61


Correct. It just comes with upscaled background pictures and remastered video files.

The steering on PC with no mouse support is as bad as ever. All adventure games used the mouse as input method, GrimFan tried to change that and failed - dumb decision for a otherwise very good game. The 2D backgrounds are in 4:3 as in the original (only the figures are in 3D).

One can play the original GrimFan on Win7 64bit with no issues.


So they remastered the video, but also rerecorded some of the music with an orchestra, and they also redid the textures on the 3d models (e.g., Manny's face), and added mouse support (based on the fan mod).


I thought I read that they added mouse controls for this remake, but I haven't tried it so can't confirm.


They did, it at least has point and click added on PC, I think it has Telltale style drag controls too but I'm not certain.


It was also released on PS4 and PS Vita. I'm rather curious to know what the "best" platform to play it on is.

PS4: https://store.sonyentertainmentnetwork.com/#!/en-us/games/gr...

PS Vita: https://store.sonyentertainmentnetwork.com/#!/en-us/games/gr...


I got it for my PS4 and I think it controls great.

The only problem I do have is that because it lacks a manual, there is no tutorial for anything. It doesn't take many button guesses to figure out what they do, but it just throws you into the game. Took me about half an hour to realize you can run if you hold R1. But this is not a fault of the game's controls, just a lack of button layout by me.


Awesome, good to know! I was considering getting it on PS4 but I wasn't sure how well the adventure game style actually translates to that. Your comment makes me feel comfortable enough getting it there.

Speaking of manuals, I could swear that I once accessed a manual for a PS4 downloadable game. But I've never since been able to figure out how I did that, to the point where I question whether it ever even happened. But it seems absurd to believe that they decided that games simply don't need manuals. I get that console games are trending towards having a very minimalistic manual in the game box (often just a page with the control layout), but not every game does that.


Ars just had a write-up on the remake as well.

http://arstechnica.com/gaming/2015/01/grim-fandango-remaster...




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