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OT: So I was in Marin County in 1991, all excited after my interview with Pixar. Drove my rented car back to the airport and hopped on the shuttle to the main terminal. Sat in my seat just as another guy struggled to get a box I recognized as a small computer onto the shuttle. He looked at me and I got up to help him but he had someone he was with who showed up and they lifted the box together.

The first guy was Ed Catmull in the video. I recognized him but didn't know what to say and he got into some deep discussion with the guy he was with.

I got a job offer from Pixar but turned them down cause my first child was just born and, at the time, I was concerned about Pixar's stability which turned out to be a correct belief back then. Instead, I accepted an offer from Silicon Graphics and sat next to Jim Clark in the lunch room as much as I could.



Do you have any advice for non-graphics programmers (save for a few undergrad/grad classes) who want to get into graphics? (still fairly early in career)


Outperforming everyone contributing to shadertoy.com might be a start ;)


Graphics programmer could mean a lot of things. What specifically would you like to be doing?


To add a note, if other readers don't know who Catmull and Clark are, you may have heard of Catmull-Clark subdivision, which is (I think) one of the more interesting geometry algorithms out there, as simple as it is. Pic below:

http://doc.cgal.org/latest/Subdivision_method_3/subdivision-...




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