Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

I appreciate the clear description of local vs global illumination. This isn't quite what the article is discussing though.

Pixar have had a global illumination system in place at least since Up, and maybe earlier [1]. However, it was one that integrated with their rasterizer.

The article is now claiming that Pixar have switched to Raytracing exclusively, which really is actually a HUGE change, as Renderman only introduced raytracing at all with Cars 2. Every prior Pixar movie exclusively used a micropolygon rasterizer for rendering.

The article also claims:

> ray tracing is a relatively advanced CG lighting technique

Well, not really. Ray tracing - at least Whitted-style ray tracing - is about as simple as physically-based rendering gets. It's making it fast that gets complex, but it's possible to write a basic ray tracer in a few hours if you know what you're doing.

[1] http://graphics.pixar.com/library/PointBasedGlobalIlluminati...



Wait a sec, I thought that customers were asking for ray tracing in RenderMan before then and they used the first Cars as a testbed for those capabilities.





Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: