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Why do people assume that voxels and polygons don't play well together?

There are voxel engines now that store world data using voxels while what the player actually sees is polygons based on that voxel data.

I'm reminded of one guy's side project[1] that accomplishes exactly that.

[1]http://procworld.blogspot.com/2012/12/videos-of-caves-and-bu...



There's an awesome library that goes by the name of Polyvox that does exactly this. It's worth a look if you're interested in voxel-y things.




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