There are voxel engines now that store world data using voxels while what the player actually sees is polygons based on that voxel data.
I'm reminded of one guy's side project[1] that accomplishes exactly that.
[1]http://procworld.blogspot.com/2012/12/videos-of-caves-and-bu...
There are voxel engines now that store world data using voxels while what the player actually sees is polygons based on that voxel data.
I'm reminded of one guy's side project[1] that accomplishes exactly that.
[1]http://procworld.blogspot.com/2012/12/videos-of-caves-and-bu...