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yeah, and sometimes new things get patched in like squad management so you can say "alternate patrolling with training", and of course it has a brand new interface, which is subtly different from all the other interfaces...

UI critiques of Dwarf Fortress are incredibly valid. But Tarn makes a living off of DF despite that, because he's trying to procedurally generate interesting stories. That's a really big challenge, and it's something very, very few other games try and do. If you check out his devlog (http://bay12games.com/dwarves/index.html) and his planned feature list (http://bay12games.com/dwarves/dev.html) you can see the scope is... staggering in complexity. So the vision is what draws me, personally into the game. The fact that this is all free and driven by donations (publicly tracked here http://www.bay12forums.com/smf/index.php?topic=122396.0) just makes it even more incredible.

This complexity and vision comes with a price. As people noted below, UI is not really Tarn's focus and probably won't be any time soon. The code is not open and Tarn is pretty straightforward about not wanting to share it with anyone, because he doesn't want to introduce more complexity with non-canonical versions and churn as he continues to replace older subsystems with new ones (At least, this is my recollection of the topic, but I've been out of the loop for a while). So no, it's not going to get fixed any time soon.

Regardless, I really love this game. But I think the wiki's quick-start guide is not sufficient to get up and running with the game. So I've been maintaining my own tutorial: http://www.hailingfromtheedge.com/p/dwarf-fortress-tutorial-...

so far i'd just been beta-testing this on friends who haven't played yet. If you want to try out DF for the first time, please give my tutorial a shot and let me know how it goes!



"UI critiques of Dwarf Fortress are incredibly valid." Yes, and no one has ever marketed the game as anything that's Ready For The Prime Time, possessed of a decent UI, or anything other than something that's really fun and interesting despite being an early development version of someone's cool pet project.

You can come back and complain some more in earnest when you've paid money for it. :)

--

Postscript: If some friend, roommate, frenemy, or random dude on the Internet has, in fact, marketed the game as something that's ready for the prime time or possessed of a decent UI, they're putting you on. :P


Just because something is free by no means makes it beyond reproach.


And just because it can be reproached doesn't make it any less tiresome to the people who have been hearing it for years.


Maybe one of these years it'll get fixed and you won't have to hear it anymore.




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