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Eh, it's fine. I learned about a video game series with a cult following I never knew existed, which isn't life-altering but passes the interesting bar for me.

Another detail I personally found interesting is the (brief) discussion of what performance scaling options Unreal Engine 5 presents to developers, and what they pass through to users in the menus, and how the game deviates from that. This is something I'd be interested to see more exploration of actually.

As a data point sample in how the roll-out of UE5 into the market is going and how various types of games perform in practice it's also interesting. UE was originally better known as a game engine for FPS and similar games. I know there's a number of racing games using it in the pipe, but it still feels a bit novel to see a racing game built on Unreal.



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