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The N64 used a different texture interpolation method than anything else ever has (IIRC three-point instead of four-point) so if you do the equivalent of HLE like that, it'll look bad and blurry. Of course, official rereleases of N64 games haven't emulated it properly either.


Not an issue at 640x480 and higher resolutions.

Once your run the games at 1024x768 and up that doesn't matter at all:

sm64ex, perfectdark, zeldaoot for PC...


Doesn't it? I didn't go try it, but seems to me a different texture interpolation would be more obvious at higher resolutions.

If you use one of those hires texture packs then it'd be fine.




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