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https://en.wikipedia.org/wiki/Cheating_in_online_games#Anoma...

https://en.wikipedia.org/wiki/Cheating_in_online_games#Playe...

https://en.wikipedia.org/wiki/Cheating_in_online_games#Banni...

> Certain games are known to identify cheaters and "shadow ban" them by placing them in matchmaking with other cheaters only, so as not to let the cheaters know that they have been identified.



The text for the anomaly link basically just says it's infeasible for a number of reasons, but it would sure be nice from a privacy standpoint.

The banning section mentions companies that employ very invasive software to find and ban cheaters. Read up on how the following softwares actually work:

> There are many facets of cheating in online games which make the creation of a system to stop cheating very difficult; however, game developers and third-party software developers have created or are developing[22][23] technologies that attempt to prevent cheating. Such countermeasures are commonly used in video games, with notable anti-cheat software being BattlEye, GameGuard, PunkBuster, Valve Anti-Cheat (specifically used on games on the Steam platform),[citation needed] and EasyAntiCheat.


The problem with what you are saying, is that the industry involved is shrouded in secrecy and full of smoke and mirrors.

Because the only sources you have provided are anecdotal, its entirely possible you are falling for the illusion.

To use your phrases, 'certain games companies' are known to totally lie about their anti cheat techniques and methods to throw people off the scent of the real methods.

Therefore without actually decompiling something to prove whats going on, you have no real idea what techniques are being used at all.


Those games that shadowban also use anti-cheat software to identify the people they need to shadowban.




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