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Yeah, I knew about that, so this it's just transcribing instead of translating. But I'd guess SGI machines (IRIX) being OpenGL bound (they invented it) the N64 would map the microcode to GL funcs much better.


Glide was modelled after OpenGL, so I'm guessing the mapping was not that much of a stretch anyway.


and then you had to use an extra DLL that was essentially translating 3dfx calls to DirectX


That was later. NGlide for sure.




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