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Zelda took place in Hyrule, a land which I would years later learn is topologically a torus.


Not exactly. A rectangular world that wraps around on both axes is indeed a torus, and appears in many video games, but not Zelda. Hyrule in each of the first four Zelda games in 2D is a flat rectangular world with impassable edges. (Perhaps a game cheat device could let you walk through a wall and wrap around the edges; it's arguable whether that would mean the world is toroidal.)




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