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A masterpiece of marketing. I remember wanting this really bad, and asking/getting it for Christmas (along with Contra III) and I have no idea why. It’s a pain to actually use, being on a tv and using the mouse. You can’t save the files to your computer. We already had a Mac with MacPaint. A console is just not the right platform for a photoshop style game with a mouse.

Don’t forget, in inflation adjusted terms and given household incomes, games were expensive. Ones with extra peripherals doubly so!

It had a cool mouse game where you swatted stuff, which was nice.

It also had a music program, but I couldn’t compose for the life of me. And no internet with streaming to learn from others or share your creations, just magazines. (I still remember one preprogrammed Mario tune.)

I also remember being weirded out by making a pattern of checkerboard red and green, with units the size of a pixel. That made this trippy brown color when zoomed out that had weird effects at boundaries with other lines. (May be related to the CRT TVs everyone used for SNES at the time.)



I remember as a kid looking at screenshots and thinking it was basically Mario Maker. When a friend got it, I can remember the bitter disappointment from both of us that it was not indeed Mario Maker.

We did then have lots of fun in the composition thing...


Hey, at least your Mario Maker exists now and the undo button is also a dog ;)


Hey, it did let you save one image, together with whatever the current animation and sound was.

Took a good full minute to save, but it had a nice techno tune and blinking robot to occupy your time during the save.


Fun fact, the images were saved compressed, and the compression ratio depends on the content of your image, so it's possible to create images that compress so poorly there isn't enough room to save them.

https://twitter.com/BushytailSkwirl/status/13398054469836062...


That same exact tune is used for downloaded courses in Mario Maker 2!




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