I would be very interested in some sort of summary how this HN post increased your sales.
Seriously: we (Blade Polska s.c.) have been through this also. We did everything according to common marketing wisdom about Tap4Two (even the landing page! [1] and real-life video [2]) -- it concluded in 10-20 sales each day. Mostly on the German Store.
We're planning runnig a facebook campaign targeted for Germans, spending all the revenue game has made so far. We will share the outcome for sure.
Your game looks like a lots lots of work with 3d engine, very impressive. What framework did you use?
Yeah, I definitely plan on follow-up posts with any changes that occur.
As for engines, I used cocos2d for all of the 2d (imagine that) stuff like menus and the HUD. The 3d objects I made using blender, modified some code I found online[1] to load them into the project, then pretty much just cobbled together a physics and rendering engine by hand. Good times.
Seriously: we (Blade Polska s.c.) have been through this also. We did everything according to common marketing wisdom about Tap4Two (even the landing page! [1] and real-life video [2]) -- it concluded in 10-20 sales each day. Mostly on the German Store.
We're planning runnig a facebook campaign targeted for Germans, spending all the revenue game has made so far. We will share the outcome for sure.
Your game looks like a lots lots of work with 3d engine, very impressive. What framework did you use?
[1] http://www.tap4two.com [2] http://tumblr.com/x1a1pmizw9