> it's not clear if we'll be able to see that many titles take on raytracing in future titles
Considering AMD's core role in next-gen consoles, it's likely that there'll be broad support for raytracing in games (especially cross-platform games). I'd say the question is more whether the 6000 series is anywhere close to RTX in performance for RT (which afaik wasn't shown today).
I have serious doubts about RT being a thing with the next gen consoles. Possibly a few cheap effects. Maybe the Series X+1 or whatever refresh they do in a year or two. Even powerful PCs can’t really pull off major RT without tanking performance.
For all the AAA games it's mostly for enhancing the rasterized picture with accurate (rather than cheap) lighting indeed. But that's kind of the optimal solution, rasterization is really good at producing the "base" picture.
Considering AMD's core role in next-gen consoles, it's likely that there'll be broad support for raytracing in games (especially cross-platform games). I'd say the question is more whether the 6000 series is anywhere close to RTX in performance for RT (which afaik wasn't shown today).