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Doom was built with a system written in Objective-C.

Clairvoyant, those 90s game developers were.



Can you describe it? I thought the code was all C? Or were the tools written in Objective-C? Either way, that's very interesting (big Objective-C fan, here).


John Romero wrote up a pretty cool post about the use of NeXTSTEP and Objective-C at id Software during the 90s.

http://rome.ro/2006/12/apple-next-merger-birthday.html


http://en.wikipedia.org/wiki/Making_of_Doom#Programming

Doom code is C, DoomEd is Objective-C and ran on NeXT boxes.


my memory is blurry on the topic, so don't quote me on any of the following...

if i recall correctly, directtv boxes are all essentially just web servers and even expose some methods via http. i believe i heard that their hud/gui/etc is all written in javascript and html. incidentally, they also did this a decade ago (or so) when javascript was still quite young.


wow, didn't realize tangential programming conversation was so frowned upon. maybe if they made breakout instead of a television gui the relevance would have been more clear.




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