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I agree, the Virtual Boy was a disaster, but maybe I didn't illustrate my point very well, and that is my fault; I'll give you an upvote to help counteract the downvotes because I probably didn't explain myself correctly.

What I was trying to say that clearly the was some demand for the virtual reality of some kind; I'm sure Nintendo did some level of market research; concurrently, Atari and Sega was also working on VR projects, these demos were pretty popular in expos, so my point was that it's not a recent thing to want to VR in the home.

I disclaimed that me using my dad as an example was anecdata, but (assuming I'm not lying), it does prove the existence of at least one person's demand for such a product. The post I was responding to said specifically "People lived in 1990 and didn't feel that bad to have to call a travel agency to get a ticket", and I was giving a counter-claim to that. The last time I checked, my dad was a person, and did feel "that bad" calling a travel agency. Also, it wasn't "one time", it was throughout most of the 90's, though I mostly remember this from 1995-1997 because I was previously a bit too young to pay much attention to this stuff.

Now, fair enough, I didn't link to studies proving my point, so I probably used the word "demonstrably" incorrectly, and I apologize for any confusion that might have resulted from that.



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