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> Multiplayer is already an entrenched term. Multiplayer actions have nothing to do with collaborative live editing, other than there are asynchronous events and state. This is true of all sorts of live analytics platforms.

What is multiplayer gaming other than multiple players mutating a global, shared state at the same time? Seems close enough to collaborate live editing to me, especially when you consider games like Minecraft or Factorio (MP). The only confusing thing for me was that I had no idea what Figma even is and it took me a few paragraphs in to figure out what the article was actually about.



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