Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

Indeed, I directly thought of 3d applications like Blender, Maya, etc which use OpenGL.

It's a very weird move to me, even if the software in question will be kept compatible with Apple's Legacy OpenGL, these versions will be worse than their counterparts running on other platforms making use of new shiny OpenGL features.

It's like Apple is saying 'we don't care' to the 3d professional market, also doesn't Photoshop rely on OpenGL these days as well ?



After discontinuing AutoCAD for Mac in 1994 people begged for 18 years to get it back and now Apple says "eh, we didn't want that anyway."

I heard they have a WebAssembly/WebGL version now, betting that'll get wrapped up in a WebView and we can all pretend it's a native program still.

Speaking of WebGL, that's basically OpenGL ES 2.0, but I assume the implementation in WebKit is backed by Metal? What about other browsers like Firefox?


Firefox uses OpenGL to implement OpenGL ES. It also uses OpenGL for hardware accelerated compositing.


AutoCAD is a dead technology. Architects/Stuctural Engineers/MEP Engineers are moving to BIM platforms (Revit, ArchiCAD, etc)! Product/Automotive/Industrial design and engineering use PLM tools (Catia, SolidWorks, etc). Besides, AutoCAD didn’t/doesn’t need much graphics power at all. AFAIK it never really used OpenGL.


Translating between these two is not particularly hard. (Similar to Vulkan backend for OpenGL)


It is. Keep in mind you have to transform the shaders too and make them safe so that they would not allow for undefined behaviour to happen.


LibANGLE


> Photoshop rely on OpenGL these days as well ?

Yes, though with Adobe's relationship with Apple they probably got all the handholding and resources to do the port to Metal.


I'm not sure about that. Or maybe Adobe just doesn't care. My 2017 Macbook Pro has horseshit graphical bugs in both Illustrator and Photoshop. I'm exclusively doing all my graphics work on my Windows 10 machine now (even though windows and my Wacom tablet do not play nice together.)


I'm in the same boat, my so called Pro machine the USB-C 2017 MBP has had glitching out completely unusable rendering on the latest version of Illustrator since October 2017. Adobe blame Apple, presumably Apple blame Adobe because neither of them are fixing it.

As if my deteriorating keys on this machine were not bad enough. This wasn't a good WWDC for me. My PC is working great despite being an obscure setup with mismatched GPUs, can't say I understand why the graphic designer workhorse machine MBP is unusable with Illustrator and that is working just fine..


> even though windows and my Wacom tablet do not play nice together.

They don't? Whats the matter? (mine works great, but I'm not a heavy user so curious if it depends on the model or I just didn't run into it so far)


microsoft changed the pen behavior in one of the creators' updates and now the pen buttons behave strangely (randomly dont work in certain applications) as well as the pen being registered as a finger in legacy applications for a while... making windows 7 the only really viable way to use wacom for a professional (speaking as one)

let alone the inability to reconfigure things like n-trig pens to have hover right click/middle click functionality, it's been INCREDIBLY frustrating without any communication from microsoft.


I've got the Intuos Pro from a couple models back. Windows Ink randomly causes pressure sensitivity to drop out (especially since the creators update.) On Windows 8 I never had trouble with the wireless adapter, now I have to run wired. Button clicks don't always register and sometimes will send the wrong input.

Overall it's rough, there are days where it seems better than others - but I'll randomly lose sensitivity and multiple reboots appears to be the only pseudo-consistent means of getting it back.

That being said - It's still way more usable than Photoshop/Illustrator on my Mac.

I miss 15 years ago when I had CS2 + Intuos Pro 2 and everything just worked.


Photoshop CC 2015 already had partial support for Metal.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: