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> For our purposes, Bloodgood serves as a great example of "closed pool" rating abuse. You get inflated ratings by being the best player in your playerpool, even if your playerpool is a relatively weak one.

In Melee there people that end up as local kings that don't do well in nationals. There are also people that are exceptionally good on a national level but simply don't travel (aka "Hidden Bosses").

Nintendo is very hands-off with Melee so tournament organization remains in the hands of the community. There is no single major overseer of Melee tournaments. Anyone can hold a tournament and throw the bracket onto Challonge or Smash.gg. I imagine if ELO was implemented as part of seeding, people would start gaming the system.

> The way seeding gets done is that players get placed into broad tiers, and then those tiers are then fed into pools, attempting to avoid region conflicts or repeat matches from recent tournaments.

This is where the human-in-the-loop part of seeding shines. Mid-tier players are entering national tournaments for the experience. They will not win, and their reg fee is essentially donating money to the winner's pot. But what they gain from the experience is tournament matches with players that they are not familiar with. Many of them will only get two games in-bracket, so it's a huge waste for them if they end up playing against buddies from their own region.

The community actively polices good seeding. There is often an outcry if say too many Nor Cal players get shoved on the same side of a bracket.



Hidden Bosses always get exposed at nationals because no matter how good or talented they are, they will get destroyed by players who are used to competing against other national threats. We've encouraged our local hidden boss (#1 in TN) to attend more nationals, but work schedules get in the way. Just like in chess, Melee is only profitable if you are one of the best in the world, and life gets in the way.




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