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Unity 5.x only uses Mono for the editor. On non-Windows platforms they use their own AoT .Net implementation, IL2CPP.


The code generator is indeed different, the runtime is still Mono.

Mono today has two code generators: Mono's built it one, and an LLVM one. Both generate code after Mono loads and processes the assembly.

Unity developed a different front end to the runtime that does the compilation from IL to C++, the result still requires the Mono runtime to provide services at execution time.

They are currently upgrading their Runtime and are making a version with all the greatest features available coming.


Oh wow! Hey Miguel! Thanks for the info. Parenthetically: you're a pretty hep cat. Thanks for all your hard work on these projects :)




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