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This is important for parents to note. Teach your child about computing on a RaspPi where they'll actually learn real computing and not a walled device with a download button. I know they're convenient at a restaurant...etc, but they rigidly enforce instant gratification without much learning involved. I guess though it isn't super different than a Nintendo if taken with moderation, but I'd argue most of the games are less complicated in scope...more like slot machines than something with an engaging story and strategy. They also have an infinite amount of games at their fingertips instead of I'm bored with "x", time to go play.


Welcome to parenthood. You even sound like the parents of the 80s and 90s now.

Before that it was too much TV.

Before that it was too much radio.

In Victorian times it was reading too many books.

Kids of today will always be kids of today, doing the things that they do instead of the things that you nostalgically remember doing. Even Socrates noted that.


Never before have there been people watching the analytics and in real-time figuring out how to make their stuff more addictive.

I am also down with pointing out that the world has changed less than people think and do it quite often myself, but on the other hand, there are some real differences between mobile games and television, or even console games of the past. I do not keep my kids entirely off the tablets, but I do, without them really realizing it, keep them well away from the Skinner boxes. I'd rather just pay to buy something.

When they are older, I will have a discussion with them about this. But discussing how they work and why they are dangerous and why you need to stay away from them requires multiple concepts a 6-year-old is not yet able to deal with. (Children are not just little adults.)


All of those are examples of the same fundamental, where children can become monofocused on one domain and suffer long term for lack of broad exposure to experiences.

They are also easy traps - from the 18th century to the 21st century, if your kid is wrapped up in books or a phone you don't have to worry about who they are interacting with, what they are doing outside, if they are in danger or putting others in danger - they stay home and are low maintenance.

Problem is, low maintenance doesn't produce robust human beings.


People keep saying that (shortly after becoming parents), and yet the kids keep turning out alright.

I grew up like that and boy did it ruin my life! Living on a farm 10 miles from the nearest road, playing concerts, traveling, and working remotely to finance it all. It's a shame I was so wrapped up in my books and computers and video games as a kid because I could have led a normal life in a cubicle like everyone else.


I have to agree heavily and with your previous parent comment. Bad media, content, entertainment, recreational activities does not produce bad children.

I'm not completely certain but I'm fairly positive having your child interact with the bad people or hanging around the wrong types of friends (etc) far trumps any "bad forms of media".


Too much TV was and is a real problem.

I wasn't around for "too much radio". Sounds suspect. There wasn't that much programming available.

Too many books? Pfft.


“the girl who sits for hours poring over a novel to the damage of her eyes, her brain, and her general nervous system, is guilty of a lesser fault of the nature of suicide.”

"[novel reading is] one of the most pernicious habits to which a young lady can be devoted. When the habit is once thoroughly fixed, it becomes as inveterate as the use of liquor or opium.”

"I have seen two poor disconsolate parents drop into premature graves, miserable victims to their daughters' dishonour, and the peace of several relative families wounded, never to be healed again in this world. 'And was novel-reading the cause of this? inquires some gentle fair one... I answer yes!"

"Girls are not apt to understand the evils of novel-reading, and may think it is only because mothers have outlived their days of romance that they object to their daughters enjoying such sentimental reading; but the wise mother understands the effects of sensational reading upon the physical organization, and wishes to protect her daughter from the evils thus produced... Romance-reading by young girls will, by this excitement of the bodily organs, tend to create their premature development, and the child becomes physically a woman months, or even years, before she should."

- various sources


The medium changes, the message stays the same.

* One should be careful to avoid the trap of using fiction as an escape from reality.

* One's behavior can be influenced by the stories.

* Stories allow one to experience another's life vicariously. Make sure they are equipped to understand and handle the experiences and pains of that life.


People didn't use to consider it edifying to read any book whatever, no matter how unchallenging and hackneyed. Now adults pat themselves on the back for finishing a young adult novel that's 100 pages long.


Well I think some gaming is okish, with moderation and even as a time-off for parents, but at that age socializing should be the primary activity, and that includes making a scene in public and facing the consequences.

That said there are plenty games suitable for children that aren't manipulative iap-infested swamps. sure you have to pay those, but destroying reward centers of kids that age isn't worth the saving from freemiums.


Agreed


We're in a thread talking about old consoles. It's easy to forget that the majority of games on any console were awful shovelware (I'm sure many of us have the experience of booting up an old, fondly remembered game only to slowly realize it's crap).


This has actually never happened to me. I replay the games I played as a kid about every two years and they are always great. The game I reply the most are Kid Chameleon for Sega 16bit and Wonderboy in Dragon's trap for Sega 8-bit.

I might look into this but I cannot stand ads and I'm inapt at using mobile phones, so probably not.


All games I remember good still are, my MAJOR gripe is that post 1995 most games got standardized as to what left/right clicks are for and how movement control is performed (wasd+shift/space) so going to play game before or around that timeline with those clunky ux is a major mental drain

i.e. Fragile Allegiances, Magic Carpet, Shogun Total War are all enticing but I cannot play without getting frustrated.

Honorable mention to Master of Magic, which is completely workable.

Mobile wise since Dwarf Fortress got a mobile skin I couldn't be happier.


The few games I still like to play from my Atari 5200 days are Missile Command, Gyruss, Frogger, and Pac Man. All of them have been ported/updated but they are still fun in their original incarnation under emulation.

From my Sega Genesis days: Streets of Rage, all of the Sonic games, and the Mortal Kombat series are still pretty fun.


I'm not saying that there were no good old games. What I'm saying is they benefit from the same effect as old movies and books, where the best remembered and preserved titles are good ones and the crap is mostly forgotten about, leading to an unrealistic perspective on how relatively good or bad the medium writ large used to be. For every Super Mario Brothers 3 there's a Mystery of Atlantis.




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