The "too reliant on triangles" is the first hint. As if the game and GPU industry are full of idiots that don't know the fundamentals of their field. Then, a triangle utilizes three lanes of SIMD. What, because it has three sides it uses three instructions? Or is it the GPU drawing those things? And lets see what StackOverflow might tell us if we were the authors researching quads superiority to triangles for gaming:
https://gamedev.stackexchange.com/questions/66312/quads-vs-t...