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The latency of bluetooth headphones makes things like mobile rhythm games unplayable.


Don't most rhythm games have a latency calibration option? Rhythm games don't need low latency, only predictable latency.


My iPad 3 is pretty much "the Reflec Beat machine" and while it does have a timing adjustment option it only moves the moment in time that it uses for judgement. If I delay it to compensate for wireless earbuds then it will be visually delayed too past the judge line. Sure they can compensate for this with more options but I like sane defaults. I have never had to touch this slider because zero is already perfect, and in games with separate audio and visual lag compensation options I'm never confident that I've gotten it accurate. This isn't something you should have to ask the user to do. https://i.imgur.com/qU2TEP5.jpg


I've pretty much given up rhythm gaming on mobile platforms. There's always going to be too much overhead and too many unknown variables.

Only games that I think have ever gotten this right (insofar as lag correction can be "right") is the Rock Band series, which has auto lag compensation via a photosensor and mic on the guitars.

I imagine the best rhythm game experiences will remain on crappy PCs running Windows XP Embedded for a while.


The phone has a pretty good microphone. It should be able to adjust latency by having you hold an ear bud up to the mic.


It depends on the headset. Of course with an audio jack the other end would have to be doing something very wrong to induce a comparable lag.




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