"Early in the design process we made a hard choice; no C interfaces and no blocking POSIX calls. We’ve done everything from scratch with modern C++ 11/14 - Including device drivers and the complete network stack all the way through ethernet, IP and ARP, up to and including UDP, TCP and recently also an http / REST API framework. To achieve maximum efficiency we decided to do everything event based and async, so there's plenty of opportunities to use lambdas and delegates." [1]
Is that really a "hard" choice? Aren't blocking POSIX calls usually just a case where the kernel blocks for you on what is essentially an asynchronous operation anyway?
Maybe it's meant to be hard in the "we decided we weren't going to be POSIX compliant which has implications" send and not the hard to implement sense?
I'm Alfred from IncludeOS. We're open source, so check us out on GitHub if you want to try IncludeOS or would like to participate:
https://github.com/hioa-cs/IncludeOS
I'm the author of the mentioned project. It's indeed a very annoying opinion. Although there are indeed some difficulties in writing an operating system and quite some runtime support to implement, I would say that it's worth it only to have a more powerful language. I'd rather use a language that I really like rather than be forced to use one I don't really care about.
I cannot say that C++ is the best language to develop an operating system, but I would definitely say that it's possible if you really know the language. And you don't have to use the complete language (I didn't enable exceptions nor RTTI in my OS).
I don't write OSes in modern C++ at the moment (most of my day job is embedded Linux nowadays, go figure...) but I've seen a lot of sane, OS-level C++ code. Even C++ code that I have bad memories about (uh, Symbian) is partly justifiable.
The only real beef I have with C++ is its complexity. As I did less and less high-level programming, I forgot about many of C++'s pitfalls and nowadays I'm always tiptoeing when I have to write C++ code. I think a lot of it is unwarranted, or at least not needed when you're writing system-level code (but my impression may be distorted by the fact that I'm used to embedded systems and high-reliability applications; my sight may be narrow here).
Edit -- oh, by the way: it's worth pointing out, in the context of a thread that mentions Torvalds' opinion on the matter, that the whole thing was written a while ago.
The Internet endlessly recycles some of these arguments, e.g. STL still gets a lot of criticism that hasn't been true in a while. Yes, STL was terrible, terrible fifteen years ago, but that's, like, 50 years in computer years.
BeOS is the reason I learned C++. I don't recall exactly, but either I didn't understand how or there was no other option but C++ if one wanted to hit the BeOS API. Pity Be Inc. got shafted so bad by MS monopoly abuse.
They had zero vendors willing to put their OS on a box and resell it because MS threatened the vendors with pulling their right to sell Windows if they did. This wasn't particular to Be, but to any other OS.
I would have to really dig for the emails the company sent out (I should have them archived someplace), but I thought the issue wasn't discounts, but a revoking of the license to sell Windows if the OEMs didn't comply.
but this doesn't jive with my memory. I will have to see if I can find an old email or maybe dig further on the net. I certainly don’t want to be rewriting history.
Even if it was revoking the license, vendors had an option, and they have chosen the easy one out.
I remember quite a few small shops trying to put a fight selling other kinds of computers, they might have lost in the end, but they tried to walk a different path.
I disagree: there is a lot of competition between PC builders so this ´discount' isn't really optional and Microsoft should have been heavily punished, for offering this discount.
Genode (essentially a microkernel abstraction layer, and some useful userland, a full Qt implementation and a reasonable UNIX-y layer) is entirely C++, with some C++ microkernels available for it (Fiasco.OC and Nova being the two I'm playing with).
I'm not OP, but I'm interested in the fact that you specified C++14. Are there any features specific to C++14 that you use? I have about two university classes worth of experience with low-level software, but I can really only see the deprecation attribute and binary literals being useful? All of the other language additions (added support for type deduction, templates, lambdas, and the mixing of all three to various degrees) seem like they would take up too many resources to be useful.
We switched from C++11 to C++14 mainly for constexpr (it existed in 11, but had a lot of restrictions that limited it's usefulness).
The advanced template techniques (and to a degree, I'm throwing type deduction in there too), when treated skeptically do lead to more efficient code. It's easy to go off the deep end though, which is why I said "when treated skeptically". As for lambdas, we have an entirely asynchronous OS, so they're really nice for callback glue.
EDIT: Binary literals actually come up way less than you'd think, even for deeply embedded (I think the smallest thing we ship on currently is 16KB of RAM). Everyone here knows hex like the back of their hand.