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Is that similar to this do you think?https://github.com/jart/hiptext/blob/d50329e3b975ffac0209c0a... Where `kUpperHalfBlock = L'\u2580'`

Because Hiptext is already supporting it, but when I enable the flag to support it, it crashes in Alpine, but not in my local env :/



OMG, no, it's not the same, you go even further with 4 colours per char!! https://github.com/blitzcode/term-gfx/blob/master/src/main.r...


You still only get 2 colors (bg & fg), but you get to chose for each of the 4 sub-pixel, it's a bit like DXTC texture compression




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