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Pretty much. The nature of evaluating a Go position, is that it has some notions of similarity like islands, "aliveness", and local features that can be looked at liberty-wise. But in order to fully understand how it all pieces together, one must have seen other positions to intuit the kind of future playstyle that will result in the game. Anyhow, it's perfect for a stochaistic system that just recognizes patterns. As long as you can provide the tree search (ie. the partial position evaluation) you can basically just let it rip.


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