I think computing power and graphics simply got to a level where the temptation is strong to invest lots of resources on polish or "scaling up" rather than refining game mechanics.
Many other types of games have suffered similarly when upgrading graphics etc. allowed a lot of apparent quick wins. After all, the graphics and superficial effects are much more immediately visible.
Many other types of games have suffered similarly when upgrading graphics etc. allowed a lot of apparent quick wins. After all, the graphics and superficial effects are much more immediately visible.