That's possible, right? LLMs probably do know that they are in data centres and that data centres hum. If asked to write a story they may also have internalized that writers write best from their personal experience. All of that's in the training data....
If you are very poor, material income is very important to your well-being. About one Malawian infant in thirty dies during infancy. This is not “the good life”.
* The move ratio for cruisers/aircraft carrier feels low. Maybe have it 2 vs 3 instead of 1 vs 2? Actually in general I think more moves would make it more fun and dynamic.
* Why can I only move in a straight line when I plan my moves beyond 1 turn? And only in one of the 8 points of the compass?
* At first it felt weird to play the game of "where shall I shoot". Like, just shoot at the ship, it's right there! But then I got used to the dynamic of "is he gonna move?" and trying to anticipate it.
* The AI isn't good enough, or at least, I won most games after the first one. I think they could use aircraft more effectively.
* Needs a bit more hand holding early on, like "what are those dots on the radar actually revealing?" I worked out they could be land, or ships. But I still found it hard to use radar effectively.
* Yeah, the ships are very tiny and hard to see. You could afford more pixels.
* On some maps it might be fun to know the land/sea map already. (That also seems realistic e.g. for historical scenarios.) The first few turns tend to be a bit dull because you're just trying to map the area.
* Relatedly, seems like you usually start at the top and the AI is at the bottom, which loses a bit of the excitement of finding the enemy. In the death match at least.
* No matchmaking? I don't know where I'd find someone to play with....
* I never use countermeasures. Just moving to get behind the missile/aircraft and/or dodge the gun does the job pretty ok. Maybe that's my mistake though?
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