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Ah, if it’s a robot in charge of the paperclips you need to watch out a bit.

> In contrast, rail travel in Europe is almost universally pleasant and hassle-free.

Laughs hollowly in German.


That's possible, right? LLMs probably do know that they are in data centres and that data centres hum. If asked to write a story they may also have internalized that writers write best from their personal experience. All of that's in the training data....

LLM’s don’t ‘know’ anything in the conventual meaning of the word.

Look up “double marginalisation”.

I doubt if they are ok with low life expectancy and high child mortality, no.

But that is the opposite of what the article says. It blames the “median voter”, ie the majority, not special interests.

If you are very poor, material income is very important to your well-being. About one Malawian infant in thirty dies during infancy. This is not “the good life”.

Before it was less labor, they might not have done it at all. Computers let you do things quicker. So you do more things.


Ok, then go work on homelessness or political corruption. It's not like we have a dearth of problems. Coding is solved.


How is coding “solved”? Even if you want to use an LLM, you still have to explain precisely what you want.


You can’t flip coins until you get the first different outcome… You have to flip twice each time, until you get a pair with different outcomes.


I've played it a bit.

* The move ratio for cruisers/aircraft carrier feels low. Maybe have it 2 vs 3 instead of 1 vs 2? Actually in general I think more moves would make it more fun and dynamic.

* Why can I only move in a straight line when I plan my moves beyond 1 turn? And only in one of the 8 points of the compass?

* At first it felt weird to play the game of "where shall I shoot". Like, just shoot at the ship, it's right there! But then I got used to the dynamic of "is he gonna move?" and trying to anticipate it.

* The AI isn't good enough, or at least, I won most games after the first one. I think they could use aircraft more effectively.

* Needs a bit more hand holding early on, like "what are those dots on the radar actually revealing?" I worked out they could be land, or ships. But I still found it hard to use radar effectively.

* Yeah, the ships are very tiny and hard to see. You could afford more pixels.

* On some maps it might be fun to know the land/sea map already. (That also seems realistic e.g. for historical scenarios.) The first few turns tend to be a bit dull because you're just trying to map the area.

* Relatedly, seems like you usually start at the top and the AI is at the bottom, which loses a bit of the excitement of finding the enemy. In the death match at least.

* No matchmaking? I don't know where I'd find someone to play with....

* I never use countermeasures. Just moving to get behind the missile/aircraft and/or dodge the gun does the job pretty ok. Maybe that's my mistake though?


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